Are librarians non-playable characters?
By IFLA
In IFLA’s advocacy work, two recurring phenomena point to a key challenge that we need to overcome. The first is the surprise people at various conferences and events when they hear that you are representing libraries. The second is the feeling among libraries themselves that they are powerless to make change happen, and must rather do the best they can with the resources and conditions they have.
The root cause of these is, however, the same – a sense that librarians do not have any agency – i.e. the ability to make change happen. In effect, there is a risk that librarians and libraries are all too often seen (including by themselves) as ‘non-playable characters’ – entities that are pre-programmed to do what they do. The concept comes from gaming, referring to entities that likely aren’t bad, but rather just cannot be taken on as a personality, and are often simply just victims or playthings for the main characters.